By working together with ‘Professor’ Trice and Al the Robot, your children will learn to design, write, test and debug algorithms on this adventure.
Their mission is to turn a robot into a Healthy Lunch-Bot lunch maker for a class of children by lunchtime - but will they do it in time?
Their mission is to turn a robot into a Healthy Lunch-Bot lunch maker for a class of children by lunchtime - but will they do it in time?
As well as having a lot of fun, we ensure key terms in the computing curriculum are covered - as you can see below!
Computing Curriculum Key Terms
Those covered in the Healthy Lunch-Bot Coding Adventure show are highlighted in blue below! All other key terms can be covered in selected follow-up activities.
KS1 Curriculum (ages 5-7)
• Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions.
• Create and debug simple programs.
• Use logical reasoning to predict the behaviour of simple programs.
• Create and debug simple programs.
• Use logical reasoning to predict the behaviour of simple programs.
LKS2 Curriculum (ages 7-9)
• Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
• Use sequence, selection, and repetition in programs; work with variables and various forms of input and output.
• Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.
• Use sequence, selection, and repetition in programs; work with variables and various forms of input and output.
• Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.